![]() ![]() The card is already coming in with a price premium so it's important to firmly faster. In other words, this scenario is exactly what the RTX 2070 needs to avoid, where it is slightly slower against both GTX 1080 and RX Vega 64. The situation is largely similar to the RTX 2080 FE, which needs the tweaks to stay neck-and-neck to the 1080 Ti. For the RTX 2070, Founders Edition specs ensure that it is close enough to virtually tie the GTX 1080 and RX Vega 64, as opposed to lagging behind. Here, the Founders Edition power and clock tweaks are essential in avoiding any performance regression. ![]() To note, we are utilizing the original Ashes Extreme graphical preset, which compares to the current one with MSAA dialed down from x4 to x2, as well as adjusting Texture Rank (MipsToRemove in settings.ini).įor Ashes, the 20 series in general fare a little worse in their gains over the 10 series, with an advantage at 4K around 14 to 22%. Settings and methodology remain identical from its usage in the 2016 GPU suite. Its built-in benchmark tool is still one of the most versatile ways of measuring in-game workloads in terms of output data, automation, and analysis by offering such a tool publicly and as part-and-parcel of the game, it's an example that other developers should take note of. And with full Vulkan support, Ashes provides a good common ground between the forward-looking APIs of today. The game makes the most of DX12's key features, from asynchronous compute to multi-threaded work submission and high batch counts. Unless we get a surprise in the official announcement, it looks like Vulkan might be a “patch after launch” thing, though.Ashes of the Singularity: Escalation (DX12)Ī veteran from both our 20 game lists, Ashes of the Singularity: Escalation remains the DirectX 12 trailblazer, with developer Oxide Games tailoring and designing the Nitrous Engine around such low-level APIs. ![]() The game currently supports mixed multi-GPU on DirectX 12, and a variety of other features, which will be interesting to see in official software. Stardock hasn't officially said what will change in this launch from the previous beta release (Beta 2). It seems like the only source for this news is PC Gamer. I'm also ignoring Gears of War Ultimate Edition because of the state it launched in. I'm pretty sure they just enabled Epic's experimental feature, rather than beat them to overhauling their hardware interfaces. Unless something sneaks in before then, this will pretty much be our first look at DirectX 12 in a full, released game, and pretty much the only one to take advantage of its ability to draw many simple objects.Īgain, I'm excluding released games based on engines Unreal Engine 4, because you don't have full DirectX 12 support if your engine provider doesn't claim full DirectX 12 support. Ashes of the Singularity, by Oxide Games and Stardock, the RTS that spawned from the Star Swarm demo, will be released on March 31st. ![]()
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